![]() ![]() ![]() ![]() Set on the fictional island of Radlandia, OlliOlli World is a 2D game within a 3D setting that could easily be a setting in Adventure Time’s land of Oo. Radlandia is one of the more inviting game worlds I’ve visited in some time, and I’m looking forward to booking a return trip soon. OlliOlli World looks to be capturing that dichotomy, and by extension is shaping up to offer a great score-chasing time and a fun, relaxing arcade experience. (I assume there is wind in Radlandia, I forgot to ask the developers about that important bit of lore.) Skateboarding can be all about you, a single skater, in the moment preparing for a run, but it can also be a sport full of community, of celebrating a communal love for catching air and eating asphalt. It’s fun to chase the perfect line, but it’s also fun to just hang out and enjoy the wind blowing by as you curve around a corner. From my hands-on time with some opening levels and an interview with the devs, there’s something quite magical about this new take on the familiar formula - and it’s very much found in the “World” added to OlliOlli’s name.Īnd that was a piece of the skateboarding puzzle that, while not part of every level, felt central to OlliOlli World’s philosophy - skateboarding is fun. It’s why the studio is returning to the franchise with OlliOlli World, which is looking to bring some of that back, but strip away some of what made it a bit more difficult for players to get into or to live up to its high skill level as it progressed. But there was clearly something special there in developer Roll7’s take on a sport that’s seen its fair share of gaming highs (the Tony Hawk’s Pro Skater) and lows (also, the Tony Hawk’s Pro Skater series). For those who never played the first two OlliOlli games, they were high-score chasing, trick comboing 2D arcade greats that, while really fun, could also be brutally difficult. ![]()
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